AI Insights · Timothy · July 2024
Top 5 Zombie Games on iOS in Lithuania Q2 2024
An overview of the performance of the top 5 zombie games on iOS in Lithuania for Q2 2024, detailing trends in downloads, revenue, and weekly active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 zombie games on the iOS platform in Lithuania, according to data from Sensor Tower. Here’s a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Last War: Survival from FirstFun experienced fluctuating revenue, starting at $725K in early April and peaking at $1.25K in the week of June 10. Downloads also varied, with a remarkable spike to 1K in the last week of June. Weekly active users followed a similar trend, culminating in a significant increase to 1.45K by the end of the quarter.
Plants vs. Zombies™ 2 by PopCap showed a steady but modest revenue stream, generally hovering around the $50-$60 range. Downloads were fairly consistent, with a slight uptick to 160K in the final week of June. The game maintained a solid base of weekly active users, peaking at 1.83K in early April and ending the quarter with 1.43K.
Earn to Die Rogue from Not Doppler saw a decline in both downloads and weekly active users over the quarter. Revenue started at $54K in early May, with a peak of $145K in the second week before decreasing to $25K by the end of June. Downloads dropped from 506K in early May to just 21K by the last week of June, while weekly active users declined from 492K to 113K in the same period.
Idle Outpost: Business Game by AppQuantum Publishing Ltd showed a positive revenue trend, starting at $4K in mid-April and reaching $331K by mid-June. Downloads also increased steadily, peaking at 296K in the last week of June. Weekly active users rose from 70K in late April to 411K by the end of the quarter.
Zombie.io: Potato Shooting by Joy Net Games had varied performance. Revenue peaked at $540K in mid-May but saw a drop to $294K by the end of June. Downloads started strong with 349K in early May but dwindled to just 8K by the last week of June. Weekly active users followed a similar pattern, starting at 351K in early May and decreasing to 79K by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Lithuania. For more insights and detailed data, visit Sensor Tower.